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Stable Release 0.11.1.11a

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Release 0.11.1.11a

Fixes:

  • Issue with iOS apps being rejected by Apple with the following error:
    " This bundle is invalid - New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software."

Republish/Re-generate your iOS apps to take advantage of this release.


Let's talk about image formats...

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All:

The GameSalad rendering engine is getting a major upgrade soon, folks. One of our developers has been doing some really amazing work on this over the past several weeks. We're basically revamping the engine to use what's known as a megatexture to store all of your graphics in one big texture. The advantage of this approach is that we can draw your entire game scene in a single draw call versus the way we do it now -- one draw call per actor. Our internal tests are showing some massive improvements to rendering performance (especially scenes with lots and lots of actors).

To achieve this, we'll be automatically tiling all of your images into smaller bitesize chunks for drawing. It's a bit complicated to explain but it's frigging awesome.

As we release this feature you're going to see some changes in how GameSalad handles images. We're officially dropping support for some of the more obscure and difficult image formats to work with (non-standard PNGs being one of the most obvious one of these.) Tools like pngcrush, etc. end up creating images that are non-standard and really hard to load reliably in all cases.

To get the best support moving forward, your images should be stored in standard PNG formats.

With the latest release candidate, you'll start seeing some of these changes to how we load images. We've added a new custom and optimized image format to help improve load times. This format, cleverly called "gsimage," stores your images in an optimized way that makes loading and processing super fast. We only apply this image format when you publish your game through our servers. At least for now... one day we may do it in Creator.

What does this mean? Well image loading is faster with published builds than otherwise. Also, if someone gets a copy of your published game, the images are pretty much useless to them. Unless they know how to turn "gsimage" files into "png" files, that is.

Be sure to test your game with adhoc builds or through the publishing process to make sure it works well. If you're using a non-standard PNG format you may notice issues in a final build that you don't see otherwise. We'll do what we can to support popular image formats but some of them are just not suitable for rapid loading in an optimized image.

Keep an eye on coming nightly builds for our improved renderer soon! It's getting closer every day.

State of GameSalad on 9-26-2014

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Hello yet again everyone and sorry for the delay! I’ve gathered some more updates for you since last weeks’ State of GameSalad post. Enjoy!

  1. Release Candidate 0.12.5. We have a lot of manpower being spent on squashing the bugs that were released in Mac Creators’ release 12. More release candidates will continue to come as as we chug along fixing known issues. If you’d like more info check out this thread: http://forums.gamesalad.com/discussion/72624/release-candidate-0-12-5-is-available/p1

  2. Release 12 for Windows users. (This is the Windows version of Mac creators’ release 0.12.0) This is being put on pause for a little while we work on solidifying release 12 for Mac users. After we’ve got that all sorted out Windows Creator will be be receiving lots of work to get it all caught up with Mac Creator. Also I’ve heard that once we have windows all caught up that we will be trying to get Windows and Mac creators’ next updates out at the same time!

  3. Release 0.13.0. for Mac users. (The first big release since 0.11.0. and planned to come out after release 0.12.0) Work on this is also being put on hold some while version 12 is being stabilized. As you probably know, a couple of the major additions that will come with release 13 are facebook integration and the new rendering system. It’s my understanding that our first pass at facebook integration will include being able to post to walls (images, text, and even URLs). The new rendering system should bring improved performance and memory usage with it which is great news!

  4. New nightly build for Mac. This is also being put on hold some while we work on solidifying release 12 for Mac users. I’ve been informed that these should start coming out after we have finished fixing up release 12.

  5. New marketplace. Not much to update here due to running into an issue with our tech stack. However, after some major refactoring, we're back on track!

  6. Cross platform creator. As much as I would like to share with you guys, it’s still not time.

That’s all for this week. More info coming at you guys next week!

Release Candidate 0.12.1 is available!

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Release Candidate 0.12.1

Features:

  • Yosemite and iOS 8 compatibility
  • New iOS 8 In App Purchase behaviors
  • Google Store In App Purchase compatibility
  • New selection of GameSalad Templates on the Creator Dashboard
  • New iPhone 6 and iPhone 6 Plus game project resolutions for Creator
  • Added file encryption for published apps

Fixes:

  • RevMob and ChartBoost SDKs updated for iOS 8 and Android
  • Fixed Mac App rejections from the App Store
  • Removed blank fields on Viewer resolution picker
  • Updated Help and Feedback buttons to point towards new URLs

Known Issues:

  • Initial Interpolate behavior not occurring
  • Android apps reset to beginning when device is hibernated
  • Resolution independence is currently broken

Note :Google Android IAP has not been full tested. Please Google IAP signup for more info

Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.

Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?

Thanks for your help!

Go Get It!

See the release notes here:

http://gamesalad.com/download/releaseNotes/creator/rc

Download the release candidate here:

http://gamesalad.com/download/releases

Scroll down until you see "Release Candidates"

EDIT

WARNING This build is really somewhere between a release candidate and a nightly. We wanted to make sure people had the time to edit their games for the new style of iOS In App Purchase. We are running into errors with decrypting some projects and we haven't fully tested Android publishing (mostly because of how long it takes to get into a testable state).

So we implore you, DO NOT SUBMIT BINARIES TO APPLE!

State of GameSalad on 10-23-2014

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Hello again everyone and I know it’s been a while since a State of GameSalad has been posted. This is due to our “state” not really changing much these past weeks. I’d like to say thank you guys for your continued patience as we focused on annihilating bugs and making a stable version 12 releases for our Mac Creator. Without further adieu here’s the crisp new State of GameSalad post you were promised!

  1. Stable Release 0.12.10! Yes you read that right. We’ve just put up a new stable release for our Mac users! (go get it here: http://gamesalad.com/download/releases) Now that this is out, work is being resumed on our other projects listed blow! This features a lot of bug fixes such as “Fixed Mac App rejections from the App Store” and “Fixed screen rotation not working on iOS 8 devices.” For more information check out this post: http://forums.gamesalad.com/discussion/73545/stable-release-macintosh-gamesalad-creator-0-12-10#latest

  2. Release 12 for Windows users. (This is the Windows version of Mac creators’ release 0.12.10) Now that the stable release for Mac is out we have more work than before focusing on getting our Windows users up to date! I don’t have a time estimate as of yet, but it’s high on the list :)

  3. Resolution independence. If you are confused about how the new resolution independence features work then check out this thread and ask any questions you may have there: http://forums.gamesalad.com/discussion/73348/notes-on-resolution-independence-on-0-12-x/p1

  4. Release 0.13.0. for Mac users. (The next big release for Macs) Work is still being done on this front, just not as quickly since some manpower is being moved over to get our Windows users up to date. For those who don’t know, a couple of the major additions that will come with release 13 are facebook integration and the new rendering system. It’s my understanding that our first pass at facebook integration will include being able to post to walls (images, text, and even URLs). The new rendering system should bring improved performance and memory usage with it which is great news!

  5. New nightly build for Mac. I’ve been informed that we are working on getting the nightly builds through our new build system, and hope to get one out for you guys in a few weeks! We also currently hope to have a new nightly build for Windows shortly after the release of the new Mac nightly build.

  6. New marketplace! Good progress has been made here as I’ve been informed that the front end of our new marketplace is nearly completed and there’s only 1 major feature left to add!

  7. GameSalad Game Jam 2014! Are you a fan of our previous Amazon promotion which awarded a month of FREE pro in exchange for publishing to Kindle? If so, you're going to want to participate in our GameSalad Game Jam! for more details, see the Game Jam 2014 forum post here: http://forums.gamesalad.com/discussion/73549/free-months-of-pro-cash-prizes-gamesalad-2014-game-jam

  8. Cross platform creator. Great progress is still being made here and, as I’m sure you know, I can’t say much else :)

That’s all for this week. Thanks again for your patience and your help finding bugs in our Release Candidates! More info coming at you guys next week!

Release Candidate 0.12.9 is available!

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Release Candidate 0.12.9

Fixes:

  • Fixed screen rotation not working on iOS 8 devices.
  • Fixed Resolution Independence for iOS devices.
  • Updated image loader to try multiple options and handle fallback cases.

Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.

Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?

Thanks for your help!

Go Get It!

See the release notes here:

http://gamesalad.com/download/releaseNotes/creator/rc

Download the release candidate here:

http://gamesalad.com/download/releases

Scroll down until you see "Release Candidates

State of GameSalad on 10-29-2014

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Hello again everyone! I know there have been some suggestions from you guys for us to stop work on the Windows Creator and I really don’t think that’ll happen. I would like to thank you guys again for all your patience, you guys are awesome! Now on to our current state:

  1. I’ve seen some issues being had with Game Center (games not being recognized) as well as the “Request Purchase Data” behavior causing crashes. We’ve come to the conclusion that these are being caused on Apple's side. There are some threads open in the Apple dev forums on the subject about the Game Center issue (check out the end of this thread: https://devforums.apple.com/thread/241761?start=50&tstart=0). The issue with the “Request Purchase Data” behavior causing crashes is both ours and Apple’s fault. The crash is due to how we handle receiving null data for the price and name values. We’re working on a fix for the crashes that should be coming out in the near future, but this won’t fix the issue of Apple sending us null values in the first place.

  2. Release 12 for Windows users. (This is the Windows version of Mac creators’ release 0.12.10) We’re still working hard on getting Windows Creator up to date with our Mac Creator. One such bug that’s currently being looked at is: Creator will crash if you stop the Viewer on an iOS device then click "Back To Editor"

  3. Release 0.13.0. for Mac users. (The next big release for Macs) Work is coming along on this. I know everyone is excited for this release, but it’s still a little ways out. For those who don’t know, a couple of the major additions that will come with release 13 are Facebook integration and the new rendering system. It’s my understanding that our first pass at Facebook integration will include being able to post to walls (images, text, and even URLs). The new rendering system should bring improved performance and memory usage with it!

  4. New nightly build for Mac. We’re still working on getting a nightly build through our new build system, and whenever we get that worked out we’ll be releasing a nightly build for you guys to mess around with!

  5. New marketplace. Good progress has been made here with one major feature still being worked on. Our web guys are also working on a new homepage!

  6. GameSalad Game Jam 2014! Are you a fan of our previous Amazon promotion which awarded a month of FREE pro in exchange for publishing to Kindle? If so, you're going to want to participate in our GameSalad Game Jam! for more details, see the Game Jam 2014 forum post here: http://forums.gamesalad.com/discussion/73549/free-months-of-pro-cash-prizes-gamesalad-2014-game-jam

  7. Cross platform creator. Great progress is being made here and It’s getting closer to share time every day! :)

That’s all for this week. More info coming at you guys next week!

State of GameSalad on 11-5-2014

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Howdy again everyone! I’ve gathered up some info to share with you guys. Enjoy!:

  1. Release 12 for Windows users. (This is the Windows version of Mac creators’ release 0.12.10) We’re still working hard on getting Windows Creator up to date with our Mac Creator. One such thing that’s currently being looked at is: Changing the previewer to use the Lua engine.

  2. Release 0.13.0. for Mac users. (The next big release for Macs) Work is coming along on this and there should be a new nightly build out in the near future for you guys to mess around with some of the new features! For those who don’t know, a couple of the major additions that will come with release 13 are Facebook integration and the new rendering system. It’s my understanding that our first pass at Facebook integration will include being able to post to walls (images, text, and even URLs). The new rendering system should bring improved performance and memory usage with it!

  3. New nightly build for Mac! We’re making nice progress on getting the next nightly build out. I’ve heard it will have some big performance changes and that we are hoping to get it out sometime this week or next week!

  4. New marketplace. Good progress has been made here with one major feature still needing to be finished. Our web guys are also working on a new homepage which is very near completion!

  5. GameSalad Game Jam 2014! Our first Game Jam ends tomorrow at 11:59PM EST so be sure to get in your entries for a chance to win a free year of Pro, a Kindle Fire HDX, or even $1000 cash! In case you missed the details, see the Game Jam 2014 forum post here: http://forums.gamesalad.com/discussion/73549/free-months-of-pro-cash-prizes-gamesalad-2014-game-jam. I’ve also been informed that the second Game Jam will be kicking off Monday (the theme will be released then) and that the winners of this Game Jam will be announced sometime next week!

  6. Cross platform creator. As usual there’s been a lot of good progress here and we’re still keeping quiet. :)

That’s all for this week. More info coming at you guys next week!

edit: There's one last thing I forgot to add. At some point in the near future we are planning on making Mac desktop publishing a PRO only feature.


Together Games is now a GameSalad company!

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All your base are belong to us!

We're super excited to announce that we've acquired Together Games, the makers of the asynchronous multiplayer game server platform that we integrated with earlier in the year. This acquisition ensures that we can provide managed server hosting for all of our users that want to put asynchronous multiplayer into their apps!

This feature is currently available in our latest "nightly" build and will be re-enabled in our next release. After this initial release, we'll turn our attention toward rolling out more of the platform's features: text chat, achievements, and leaderboards

We'll begin assimilating their webpage soon and rolling it into our main site.

This is exciting news, folks! We're getting more and more cool stuff for you to use to build more sophisticated apps faster.

Keep your eyes peeled for more information!

Click here to read some early adopter documentation for the features.

Click here to read more about the announcement.

State of GameSalad on 11-14-2014

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Greetings everyone! I’ve gathered up some info to share with you guys, enjoy!:

  1. Release 12 for Windows users. (This is the Windows version of Mac creators’ release 0.12.10) We’re still working hard on getting Windows Creator up to date with our Mac Creator. One such thing that’s currently being looked at is: Adding the expression editor to the open URL behavior. Also we’re hoping to have a new nightly build for Windows in a few weeks!

  2. Release 0.13.0. for Mac users. (The next big release for Macs) Work is coming along on this and there should be a new nightly build out in the near future for you guys to mess around with some of the new features! For those who don’t know, a couple of the major additions that will come with release 13 are Facebook integration and the new rendering system. It’s my understanding that our first pass at Facebook integration will include being able to post to walls (images, text, and even URLs). The new rendering system should bring improved performance and memory usage with it!

  3. New nightly build for Mac. I’ve heard that there’s some bugs blocking us from releasing this to you guys and that we’ll be looking into fixing them Monday. One such blocker is: “Android Viewer crashes while attempting to load a project”

  4. New marketplace. I hope you guys are enjoying the snazzy new homepage! Work on the marketplace is coming along and I’ve heard our web guys are also working on updating other pages of the website as well (such as the downloads and pricing pages)!

  5. GameSalad Game Jam 2014! Our second Game Jam is currently going on with the theme of “old school”. Check out the following thread for details on how you could win a free year of Pro, a Kindle Fire HDX, or even $1000 cash! http://forums.gamesalad.com/discussion/73549/free-months-of-pro-cash-prizes-gamesalad-2014-game-jam.

  6. Cross platform creator. Great progress here and we’re still keeping quiet, but looking forward to sharing time! :)

  7. Playstogether. I’ve been informed you guys will be able to mess around with Playstogether in the upcoming nightly build! I’ve also heard that Steve J will be presenting a talk about how to use Playstogether with GameSalad at the January GameSalad meetup.

Speaking of monthly meetups, our December GameSalad meetup will have a panel of Stephen Nichols (codewizard) and Alan Uthoff (BlackCloakGS) to attend online or in person if you have questions to ask codewizard :) For more info check out this thread: http://forums.gamesalad.com/discussion/73983/monthly-in-person-and-online-gamesalad-meetup-tuesday-december-2-at-7pm-cst-12-00am-gmt#latest

One more thing: I’ve heard that video ads for Chartboost work in our current stable release (0.12.10) and have been tested by our QA team!

Alright, that’s all for this week. More info coming at you guys next week!

Stable Release - iOS binary release 0.12.10a

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iOS binary release 0.12.10a

This is a binary patch for the 0.12.10 stable release

Fixes:

  • Fixed an In-App Purchasing crash in iOS apps if Apple returned a nil value when requesting purchasing data.

Republish you game or regenerate your 0.12.10 game to use the new binaries.

Game of the Month: November Submissions Thread

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Hello again everyone!

Last month's GOTM competition had a ton of great submissions! It was a hard choice and we will be doing some more "honorable mentions" of other submissions that we thought were awesome last month. You guys can expect this announcement to be out sometime this week!

Here's a few reminders again about how the Game of the Month contest works:

I will open a “sticky” forum thread for submissions that will be closed at the end of Monday, November 24th. After the thread is closed we (the GameSalad team) will choose our favorite submission and announce the winner during the following month!

We will contact the winner via email soon after the thread is closed. Each winner will be asked to complete a Developer questionnaire and I will use this information to create a blog post that promotes your awesomeness!

We will feature the Game of the Month in dedicated Forum, Facebook, Twitter, and GameSalad.com blog posts!

The Ground Rules:

Submission:

*Your game must be complete and published to the appstore or GS arcade! (We have to be able to play it to know if it is worthy of winning!)

*Just to be clear, this is not a post to simply "announce" an upcoming game.

*Please limit your entries to 1 app per person.

*Apps must be posted within the sticky thread in order for it to be considered.

*You can resubmit your app if you submitted it last month and didn't win. (You can also resubmit an app that's been entered in more than one GOTM so long as it has had a significant update).

*Please include a Youtube gameplay/trailer video with your submission if possible.

*We also prefer that the game was published in 2014 or late 2013 (November or December).

Contacting the Winner: In order to be featured, winners will have one week to submit answers to a questionnaire (for me to create a sweet blog post about you).

Once again, let the submissions begin and best of luck to all who enter!

FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM!

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Hey folks!

Many of you are familiar with the promotion we ran earlier in the year where we offered you a FREE MONTH of Pro in exchange for publishing to Kindle. Well, we're back with a new promotion that you're going to love even more: the GameSalad Arcade Game Jam!

GameSalad Game Jam 2014 is a series of rapid game development competitions using the GameSalad Creator that culminate in cash and prizes, promotion on GameSalad Arcade and Amazon, and the ultimate bragging rights in GameSalad game development. There are two competitions, each with a different theme, with two weeks to develop your game and submit your entry.

The top three games from both Game Jam competitions will be selected by GameSalad staff to receive a year of GameSalad Pro membership, and additional promotion for the game and the developer.

Additionally, 6 winners will be drawn at random to receive these fabulous prizes!

  • (1) Grand Prize Winner will get $1,000 USD and a year of GameSalad Pro
  • (2) Second Place Winners will receive $500 USD and a year of GameSalad Pro
  • (3) Third Place Winners will each receive an Amazon Kindle Fire 8.9” HDX tablet

All approved game entries will receive a free month of GameSalad Pro and be posted in a special section of GameSalad Arcade for each competition. The best entries as decided by GameSalad staff will also be posted on a GameSalad Arcade channel on Amazon*

You only have two weeks, so focus on replay value and fun. Think "cartoon short" rather than "epic movie." Each game however must be fully functional, contain at least one complete level, and be otherwise polished and free of bugs. All games submitted need to be designed for and tested on touch devices as well as desktop browsers.

*GameSalad will publish select games on Amazon for promotional purposes, with developers retaining all IP rights.

Click here for Official Rules.


Game Jam Theme #1: "Soaring to New Heights"

End Date: Nov 6, 2014

To enter your game into the Game Jam:

  1. Publish your game to GameSalad Arcade.
  2. Make sure your game’s Visibility is set to Public Game and you’ve filled out all necessary fields.
  3. Double check the Subject Matter section to make sure everything is correct.
  4. Once your game is ready, on the Incentives tab of your publishing portfolio game for the page click the “THIS GAME IS READY TO JAM” button for the appropriate Game Jam.
  5. Each game can only be entered into a single Game Jam.

State of GameSalad on 11-21-2014

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Hello again all you GameSalad fans! I’ve gathered up some info to share with you guys, enjoy!

  1. Release 12 for the Windows version of GameSalad Creator. We’re still working hard on getting the Windows version of Creator up to date with the Mac version. One such thing that’s currently being looked at is: Creator will crash if you stop the Viewer on an iOS device then click "Back To Editor".

  2. Release 0.13.0. for the Mac version of Creator. Work is coming along on this and there should be a new nightly build out in the near future for you guys to mess around with some of the new features! For those who don’t know, a couple of the major additions that will come with release 13 are Facebook integration and the new rendering system. It’s my understanding that our first pass at Facebook integration will include being able to post to walls (images, text, and even URLs). The new rendering system should bring improved performance and memory usage with it!

  3. New nightly build for the Mac version of Creator. The new nightly build is getting closer and closer with only one major bug blocking it currently! Android is still experiencing crashes, but that is currently getting looked into and when it’s fixed the new nightly build should be good to go!

  4. New nightly build for the Windows version of Creator. We’re hoping to have a new nightly build out for the Windows version of Creator this coming week or the week after! A couple things that will be available in this build are some added behaviors and native preview!

  5. New marketplace / website updates! Work on the marketplace is still being done, but I’ve heard our web guys are also working on updating other pages of the website as well. There will be new PRO and download pages in the near future! The support page was recently redone, check it out here: http://support.gamesalad.com/

  6. GameSalad Game Jam 2014! Our second Game Jam is currently going on with the theme of “old school”. Check out the following thread for details on how you could win a free year of Pro, a Kindle Fire HDX, or even $1000 cash! http://forums.gamesalad.com/discussion/73549/free-months-of-pro-cash-prizes-gamesalad-2014-game-jam. We’re also hoping to announce the winners of the first jam before Thanksgiving.

  7. Cross platform creator. Great progress here and we’re still keeping quiet, but looking forward to sharing time! :)

  8. Playstogether. You guys will be able to mess around with Playstogether in the upcoming nightly build for the Mac version of Creator! I’ve also heard that Steve J will be presenting a talk about how to use Playstogether with Creator at the January GameSalad monthly meetup.

  9. GameSalad Monthly Meetup. (I’m including this for anyone who missed it last week) Our December GameSalad meetup will have a panel of Stephen Nichols (codewizard) and Alan Uthoff (BlackCloakGS) so attend online or in person if you have questions to ask codewizard :) For more info check out this thread: http://forums.gamesalad.com/discussion/73983/monthly-in-person-and-online-gamesalad-meetup-tuesday-december-2-at-7pm-cst-12-00am-gmt#latest

Alright, that’s all for this week. More info coming at you guys next week!

State of GameSalad on 12-1-2014

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Hello again all you GameSalad fans and I hope everyone had wonderful Thanksgivings! :) I’ve gathered up some info to share with you guys, enjoy!

First I’d like to give some updates on a couple of the larger issues that have arose recently:

A. Memory issues with Yosemite. Updating your Mac to Version 10.10.1 should fix the memory issues that were happening with users who are using Yosemite. If you’re still experiencing issues after updating your Mac to version 10.10.1, please open a support ticket with us, and include steps to follow to make the memory grow.

B. Issues with RevMob and Google Play concerning Policy ID Violation. We have submitted a fix to our QA team and it should be available to you guys later on today or tomorrow.

Now on to the normal updates:

  1. Release 12 for the Windows version of GameSalad Creator. We’re still working hard on getting the Windows version of Creator up to date with the Mac version. One such thing that was recently added is the loop behaviors.

  2. Release 0.13.0. for the Mac version of Creator. Work is coming along on this and there is currently a nightly build out for you guys to check out the new features! For those who don’t know, a couple of the major additions that will come with release 13 are Facebook integration and the new rendering system.

  3. New nightly build for the Mac version of Creator! As a lot of you have likely noticed, the new nightly build is out and ready for you guys to mess around with it! Feel free to grab a version of it here http://gamesalad.com/download/releases and check out this thread for more info and to report issues you may have http://forums.gamesalad.com/discussion/74406/nightly-build-0-13-1.

  4. New nightly build for the Windows version of Creator. We’re hoping to have a new nightly build out for the Windows version of Creator within the next two weeks! A couple things that will be available in this build are some added behaviors and native preview!

  5. New marketplace / website updates! Work on the marketplace is still being done, but I’ve heard our web guys are also working on updating other pages of the website as well. There will be new PRO and download pages in the near future! The support page was recently redone, check it out here: http://support.gamesalad.com/

  6. GameSalad Game Jam 2014! The winners from the first Game Jam have been chosen and can be found along with more info in this thread: http://forums.gamesalad.com/discussion/74411/game-jam-1-winners

  7. Cross platform creator. Great progress as always, and I do remember a little birdy stating that you guys would get screenshots before the end of the year, which is rapidly approaching!

  8. Playstogether. You guys should be able to mess around with Playstogether in the new nightly build that’s out for the Mac version of Creator! I’ve also heard that Steve J will be presenting a talk about how to use Playstogether with Creator at the January GameSalad monthly meetup.

  9. GameSalad Monthly Meetup. Our December GameSalad meetup (being held tomorrow) will have a panel of Stephen Nichols (CodeWizard) and Alan Uthoff (BlackCloakGS) so try to attend online or in person if you have questions you’d like to ask them :) For more info check out this thread: http://forums.gamesalad.com/discussion/73983/monthly-in-person-and-online-gamesalad-meetup-tuesday-december-2-at-7pm-cst-12-00am-gmt#latest

Alright, that’s all for this week. More info coming at you guys next week!


Do You Want to Become a Seller on GameSalad's Marketplace?

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Here's some info from the Marketplace team on what you need to do:

To become a seller on GameSalad’s marketplace please send and email to marketsubmission@gamesalad.com.

This email is used when a user wants to sell products on GameSalad’s Marketplace or when they need a question answered about becoming a seller. All other questions need to be submitted to customer support.

Make sure that you have included your Name, GameSalad ID, and sample of your work in your email.

For templates please send in a working template file with a description and directions.

        Specifics for Windows Templates: The file structure of the saved project is different when saving with Windows Creator. Here is how to package a Windows Template.

        1. Save the template file via Windows Creator. (The saved template will be saved as a folder at the specified location.)          

        2. Edit the folder name and add “.gameproj” to the end of the folder name.

For Graphics please send 3-6 files.

For Audio files please send in 3-6, 30-60 second clips.

Here are the supported file types:
Audio ['.ogg', '.wav', '.m4a', '.aif', '.mp3']
Template ['.zip']
Image ['.jpg', '.jpeg', '.gif', '.png']

The normal processing time is 1-2 Business days, Monday - Friday.

Thank you for your interest in GameSalad’s Marketplace.

Sincerely,

The Marketplace Team

Stable Release - Android Binary Release 0.12.10b

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Android binary release 0.12.10b

Fixes:

  • Updated Revmob Android SDK to 7.0.0. This fixes an issue with apps using RevMob being rejected from the Google Play Store. This is a publishing binary hotfix only.

Republish you game or regenerate your 0.12.10 game to use the new binaries.

Stable Release - Macintosh GameSalad Creator 0.12.10

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Stable Release 0.12.10

Features:

  • Yosemite and iOS 8 compatibility
  • Google Store In-App Purchase compatibility
  • New In-App Purchase system and behaviors for iOS, Google, and Amazon
  • New selection of GameSalad Templates on the Creator Dashboard
  • New iPhone 6 and iPhone 6 Plus game project resolutions for Creator
  • Added Resolution Independence support for @3x images
  • Added support for iPhone 6 and iPhone 6 Plus Custom Loading Images
  • Added file encryption for published apps

Fixes:

  • RevMob and ChartBoost SDKs updated for iOS 8 and Android
  • Fixed Mac App rejections from the App Store
  • Removed blank fields on Viewer aspect ratio picker
  • Updated Help and Feedback buttons to point towards new URLs
  • Fixed Android apps resetting after waking the device up
  • Fixed issues with signing Mac Desktop Apps on OSX 10.9.5 or higher
  • Updated image loader to try different resolutions as a fallback incase current resolution art is missing.
  • Fixed screen rotation not working on iOS 8 devices.
  • 0.12.10 Build Note: Fixed Network Table behaviors not displaying data when retrieved from a server (only occurred in previous 0.12 builds)

Note: iOS binaries are now built against the iOS 8 SDK.

See the GameSalad Cookbook for tutorials on using the new IAP system , Google IAP, Amazon IAP and iOS IAP

Release Candidate 0.12.12 is available!

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Release Candidate 0.12.12

Fixes:

  • * Fixes for memory leaks . The garbage collector now runs between view changes.

Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.

Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?

Thanks for your help!

Go Get It!

See the release notes here:

http://gamesalad.com/download/releaseNotes/creator/rc

Download the release candidate here:

http://gamesalad.com/download/releases

Scroll down until you see "Release Candidates

FREE MONTHS OF PRO · CASH PRIZES · GAMESALAD 2014 GAME JAM - ROUND TWO!

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The theme for the second competition in GameSalad Game Jam 2014 has been announced, and it’s “Old School.”

The deadline for submissions to this competition is November 24, 2014. Every game submitted gets 1 free month of PRO membership. Every developer that submits one or more games earns a single entry into the sweepstakes.

The GameSalad Game Jam 2014 is a series of rapid game development competitions using the GameSalad Creator that culminate in cash and prizes, promotion on GameSalad Arcade and Amazon, and the ultimate bragging rights in GameSalad game development. This is the second of two competitions, each with a different theme, with two weeks to develop your game and submit your entry.

The top three games from both Game Jam competitions will be selected by GameSalad staff to receive a year of GameSalad PRO membership, and additional promotion for the game and the developer.

Additionally, 6 winners will be drawn at random to receive these fabulous prizes!

  • (1) Grand Prize Winner will get $1,000 USD and a year of GameSalad Pro
  • (2) Second Place Winners will receive $500 USD and a year of GameSalad Pro
  • (3) Third Place Winners will each receive an Amazon Kindle Fire 8.9” HDX tablet

All approved game entries will receive a free month of GameSalad PRO membership and be posted in a special section of GameSalad Arcade for each competition. The best entries as decided by GameSalad staff will also be posted on a GameSalad Arcade channel on Amazon*

You only have two weeks, so focus on replay value and fun. Think "cartoon short" rather than "epic movie." Each game however must be fully functional, contain at least one complete level, and be otherwise polished and free of bugs. All games submitted need to be designed for and tested on touch devices as well as desktop browsers.

*GameSalad will publish select games on Amazon for promotional purposes, with developers retaining all IP rights.

Click here for full rules.


Game Jam Theme #2: "Old School"

End Date: Nov 24, 2014

To enter your game into the Game Jam:

  1. Publish your game to GameSalad Arcade.
  2. Make sure your game’s Visibility is set to Public Game and you’ve filled out all necessary fields.
  3. Double check the Subject Matter section to make sure everything is correct.
  4. Once your game is ready, on the Incentives tab of your publishing portfolio game for the page click the “THIS GAME IS READY TO JAM” button for the appropriate Game Jam.
  5. Each game can only be entered into a single Game Jam.
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